home *** CD-ROM | disk | FTP | other *** search
Text File | 1997-05-19 | 4.8 KB | 111 lines | [TEXT/ttxt] |
- * The Story *
-
- (...aboard the Omega space station, orbiting Alpha Centuri 5)
-
- It was a long day, and you were looking forward to just layin' low in your
- quarters. But just as you got settled in, the COM phone started beeping.
- DAMN! Now what? You hit the answer button...
-
- "Mac"
-
- Sh..! I knew I shoulda let it ring. "Yes, Captain."
-
- "We've got a situation. There's been a major alien outbreak at the main
- Alpha 1 base. We got the tail end of a distress call indicating the whole
- place has been overrun. Strange thing is, the call indicated the invasion
- came from 'down below'. We're not sure what that means and there's been no
- further contact. Since you handled the outpost jobs so well, we're sending
- you in to check it out. If it is an invasion, eradicate the enemy, and if
- possible, locate and eliminate the source.
- Unfortunately, the rest of your team is on another assignment, so you'll
- either have to go it alone or assemble another crew. Sorry about that.
- The plan is to tele-drop you outside the main entrance and let you proceed
- from there. Without knowing what we're dealing with, anything further inside
- might plant you in the middle of, shall we say, a 'bad' situation.
- There'll be a full briefing in an hour. I know that's not much time, but
- we want to get you dropped down there before dark. See you then."
-
- Now 2 hours later, as you stand in the teleporter room awaiting final
- departure, you wonder why you ever got into this business...
-
- -----------------------------------------------------------------------------
-
- Title : ALPHA 1 Trilogy - consisting of:
- ALPHA1.WAD, OOZI.WAD, ORIGIN.WAD
-
- Author : Rob Schweiner
-
- Email Address : KPRU13B@prodigy.com - I'd love to hear what you think,
- suggestions for improvement, etc.
-
- Description : 3 fairly large levels for Doom II (tested on 1.666)
- following the style of the original Doom II levels.
- Some original (I hope) design concepts, but generally
- nothing real wierd or exotic. And, of course, lots of
- things to kill. You will need to be an experienced
- player, but CHEATING IS NOT NECESSARY! All beta
- testers could finish all 3 levels without cheat codes.
- Also, while intended to be played as a sequence, they
- were beta tested and successfully played individually
- (without the power-ups from previous levels). Needless
- to say it's a bit more challenging.
-
- Additional Info : While the main focus was providing plenty of action, a
- fair amount of time was spent on visual detailing and
- overall aesthetics. The hope was to create a setting
- that looked like an actual outpost, rather than some-
- thing wild or exotic (alas, visplane errors squashed
- the intended design of some of the larger areas).
-
- While not primarily designed for Deathmatch play, all
- 4 player and Deathmatch starts are provided on each
- level. A shotgun is provided at each Deathmatch start
- but I suggest you play without monsters or you may not
- get very far.
-
- Beta Testers : Rob Schweiner, Bruce Kuehl, Bruce Riley,
- Greg Struble, Daniel Cardin
-
- Additional Credits : Ben Morris for DCK.
- Marc Rouseau for ZenNode .98a.
- Bruce Kuehl for a number of design suggestions.
- And, as always, to id Software for starting it all!
-
-
- * Play Information *
-
- Doom Version : Doom II (tested on ver 1.666)
- Episode and Level # : E1M1, E1M2, E1M3
- Single Player : YES
- Cooperative 2-4 Player : YES
- Deathmatch 2-4 Player : YES (not tested)
- Difficulty Settings : YES (same bad guys but less health & ammo)
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
- Release Date : May 19, 1997
-
-
- * Construction *
-
- Base : New levels from scratch
- Build Time : Beyond count (what else is new)
- Editors : Mostly DCK 2.2, some DCK 3.1
- Known Bugs : none - HOWEVER: if you make changes to these wads,
- there are a couple of "outdoor" sidedefs that
- deliberately have no textures. This was necessary
- to create the desired effects and may show up as
- an error in whatever editor you use.
-
-
- * Copyright / Permissions *
-
- You MAY distribute this WAD, provided you include this file, with no
- modifications. You may distribute this file in any electronic format
- (BBS, Diskette, CD, etc) as long as you include this file intact.
-
-
- * Where to get these wads *
-
- ftp.cdrom.com
-